Week 12 · Marketing and Customers
Marketing and Customers
Who pays, who uses, who influences, and who bears the risk?
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From the service blueprint to the people who pay
Take out your Week 11 service blueprint of a game-day appearance. Look at its frontstage row, the part of the service that people outside the company can see. The performer arrives at the arena, warms up, performs during breaks in the game and greets fans afterward. Several thousand people watch. Backstage, out of sight, the translator passes messages between the performer and the home team's staff.
Now ask a question the blueprint does not answer: which of these people pays? The fans bought their tickets from the home team, not from Judy's company. The home team pays Judy's company for the appearance. A sponsor might pay the home team to have its name shown next to the performer.
The performer does the visible work. Mina, the coordinator, and the translator do most of the work behind it.
It is easy to call all of these people "the audience" and to assume that a large audience means a large market. An audience shows attention. A market needs someone who will pay, on terms the company can deliver. This week separates the people around one exchange, so that the company can see who receives value, who pays and who carries the cost when something goes wrong.
This chapter continues the practice scenario used since Week 4, in which a professional team in Taiwan asked Judy's company to bring one Korean performer to two home games. Since Week 5, the company has treated that request as a 12-week test of Option A · Expansion (expand cheerleading and sports-entertainment talent management). The scenario is invented for learning. This week's question is: who is the customer of a game-day appearance, what does each party value, and what evidence shows that someone will really pay?
Where this week fits
Week 11 showed how the company delivers an appearance: the steps, the handoffs and the limit on Mina's hours. Week 12 asks for whom the work is done and who pays for it. A business needs both answers. A well-run service that nobody pays for cannot last, and a paying customer that the company cannot serve leads to broken promises. This week you build a customer value table, which Week 13 uses to ask when each payer actually pays.
| Week | Question | What you bring or build |
|---|---|---|
| Week 11 | How is a game-day appearance delivered, and where is the bottleneck? | A service blueprint with a capacity check |
| Week 12 | Who receives value, who pays and who carries the risk? | A customer value table |
| Week 13 | When does the money arrive, and can the company pay its bills until then? | A cash calendar |
Eight roles around one exchange
The word "customer" usually covers several different roles. Marketing analysis starts by keeping them apart. One person or organization can hold more than one role. The point is to notice which roles each party holds, because each role brings different interests, different authority and different risks.
- User. The user receives or experiences the service. The fans in the arena are the users of the performance. Users shape how valuable the service feels, even when they do not pay.
- Buyer. The buyer chooses the offer and negotiates the terms. At the home team, this is probably the marketing manager. A buyer judges budget, reliability and reputation, not only excitement.
- Payer. The payer provides the money. The home team's finance office pays the invoice. The buyer and the payer can be different people in the same organization: the marketing manager agrees, but the finance office decides when money moves.
- Influencer. An influencer shapes awareness or choice without necessarily paying or using the service. Fan communities, sports media and the performer's own followers are influencers. Their interest is a signal, not a purchase.
- Partner. A partner is an outside organization whose work is needed for delivery. The home team's own event staff, who handle game-day logistics for NT$8,000 per game, are a partner, so the home team is both a customer and a supplier. A contact who only knows someone is not yet a partner.
- Worker. Workers create, deliver, coordinate or protect the service. The performer, the translator and Mina are workers. They often carry risks that a customer analysis overlooks.
- Beneficiary. A beneficiary gains something from the service without being its user. Some beneficiaries also pay: a sponsor pays for the visibility it gains. Others pay nothing: the home team's players may simply enjoy a livelier arena.
- Risk bearer. The risk bearer carries the loss when the exchange fails. If the home team pays late, Judy's company carries the delay first. If the company then delays the performer's pay, the performer carries it too.
Each role needs its own evidence before you make a claim about it. The table below shows what counts.
| Role | Typical question | Evidence needed before a claim |
|---|---|---|
| User | What experience or outcome is received? | Observed use, an interview or reliable usage records |
| Buyer | Who chooses and negotiates? | An agreement, a purchase process or a confirmed account of who decided |
| Payer | Who funds the exchange, and when? | A payment record or a written payment term |
| Influencer | Who changes awareness or choice? | A traceable referral, media report or community post |
| Partner | Which outside organization is needed for delivery? | A defined contribution and an agreement |
| Worker | Who performs or protects the work? | The role, the hours and the working conditions |
| Beneficiary | Who receives an indirect benefit? | A stated benefit and some evidence that it happened |
| Risk bearer | Who carries the loss when the promise fails? | The agreement, the process or a record of past problems |
Follow authority as well as value. A fan can tell you whether the evening was fun, but only the buyer can approve a budget. Only the payer controls the date the money leaves its account. If your analysis gives all the authority to one party, check what evidence supports that.
Value is created when the service is used
Vargo and Lusch (2004) argued that value is created when customers use a service in their own situation, not when the seller produces it. For a manager, this changes the question. Instead of asking "what are we selling?", ask "what does each party do with it, and what makes it worth something to them?"
The same appearance is valuable in different ways to different parties. The home team hopes for a fuller arena and a story it can tell its sponsor. Fans hope for a memorable evening and clips they can share. The performer hopes for fair pay, rest and a professional credit.
These values can conflict. A sponsor may want its logo in every photo of the performer, while the red line in the Week 5 goal tree says that no photo is published without the performer's written approval.
Payne, Storbacka and Frow (2008) describe value as co-created: customers and suppliers both contribute to it, and a manager can map who contributes what. Fans who film and share clips help promote the game. That contribution is real, but it does not give the company the right to reuse fans' videos in advertising. The performer may help design the routine, and that participation does not replace her pay or her rest. So for every contribution, ask whether it is voluntary, recognized and, where it is work, paid.
The customer journey: from first contact to rebooking
A customer journey is the sequence of contacts a customer has with a service before, during and after the purchase. Lemon and Verhoef (2016) reviewed research on customer experience and showed that it forms across many such contacts, including ones handled by partners. The payment is only one step. The table follows the home team, the buyer and payer, through one appearance.
| Stage | What the home team does | What Judy's company must do | What can go wrong |
|---|---|---|---|
| Discovery | Sees the performer's videos or hears about her from another team | Nothing yet; expectations are already forming | The home team assumes extra promotion work is included |
| Inquiry and offer | Asks about dates and price | Check capacity and permission, then send a written offer | A quick "yes" is read as a commitment |
| Agreement | Signs the terms | Confirm the price, the payment date, the photo rule and the language version that counts | The buyer signs, but the finance office uses a different payment date |
| Preparation | Announces the appearance to fans | Brief the performer and translator; book travel | The home team's post promises a fan meeting nobody agreed to |
| Game day | Runs the event | Deliver the performance; handle changes | A schedule change conflicts with the performer's rest |
| Invoice and payment | Approves and pays the invoice | Send the invoice and follow up | Payment arrives late |
| Feedback and rebooking | Decides whether to book again | Ask what worked and what should change | Nobody asks, so the lesson is lost |
The performer has her own journey: she hears the offer, reads the terms in Korean, travels, performs, gets paid and rests. Her journey meets the home team's journey on game day and again at payment. A good map shows both, because a promise made to the home team at one stage often becomes work for the performer at another. For example, a fan meeting announced during preparation becomes an extra hour of work on game day.
A journey map is a set of informed guesses until someone checks it. Mark each stage as seen, guessed or unknown. The unknown stages tell you whom to ask next.
Segments: choosing whom to serve first
A segment is a group of customers whose situation or needs are similar enough that they need the same offer, channel or level of service. Segmentation is a choice about where to spend limited time and money. A segment is useful only if it changes what the company does.
A weak segment uses a label as an explanation, such as "international fans want exciting content". It does not tell anyone what to change. A stronger segment names a situation and a test.
Here is an example from the practice scenario. Judy publishes Korean-language videos on her public YouTube channel, @judy777. Some people who follow Korean-language creator channels live in Taiwan and might come to a game to see the performer. They may need game information in Korean and a ticket page that accepts a payment method they can use.
This segment matters to the home team, the payer, because the home team wants to sell tickets to new fans. It changes the offer: Judy's company could include a Korean-language game announcement as part of the appearance. It can also be tested. If the home team's ticket sales to new buyers do not change after a Korean-language announcement, the segment is weaker than assumed. As Week 4 showed, the segment is defined by mechanisms that can be checked, such as language and payment access, not by nationality.
Price, payment timing and willingness to pay
A value proposition is a statement of who gets which benefit from an offer, and what they give in exchange. For the home team, the value proposition might read: "One Korean performer at two home games, with translation and coordination handled for you. Your game nights draw new fans without extra work for your staff." The price is part of the proposition. In the practice scenario, the home team pays NT$60,000 per appearance, or NT$120,000 for the two games, 30 days after each game.
Payment timing is part of the price. Paying 30 days after the game means the home team keeps its money for a month. Meanwhile, Judy's company pays for the performer's travel, the game-day logistics and half of her fee before the game. A price of NT$60,000 paid in advance and the same price paid 30 days later are different deals. Week 13 puts these dates on a calendar.
Willingness to pay is the highest price a buyer would actually pay for a specific offer, under specific terms. It is hard to observe, because what people say and what they do can differ. So managers climb an evidence ladder: four kinds of evidence, each stronger and more costly than the one below it.
| Test | What it can show | What it leaves open |
|---|---|---|
| Interview | The buyer's problem, words and decision process | Whether the buyer will pay; interest costs nothing |
| Written offer or landing page | Whether people respond to a specific price and offer | A reply or a click shows interest; a click is not a contract |
| Paid pilot | That a payer released money for one version of the offer | Whether the result repeats at another price, date or team |
| Renewal | That the value lasted after the first time | Whether the buyer stayed because of value or because there was no alternative |
On the evidence ladder, the two home games are a paid pilot, but only once the money arrives. Until then, they are a signed promise to pay.
Worked example: a customer value table for the game-day appearance
This example builds the week's artifact, the customer value table, and then runs one willingness-to-pay test.
Step 1: fill the customer value table
Each row is one party. The columns record its roles, what it values, what it gives or risks, what it may decide, and what evidence is still missing.
| Party | Roles | What it values | What it gives or risks | What it may decide | Evidence still needed |
|---|---|---|---|---|---|
| The home team | Buyer (marketing manager) and payer (finance office) | A fuller arena, a livelier game night, a story for its sponsor | NT$60,000 per appearance, 30 days after the game; its reputation with fans | The manager agrees the scope; the finance office sets the payment date | The payment date confirmed by the finance office in writing |
| Fans in the arena | Users and influencers | A memorable evening; clips to share | Ticket money (paid to the home team); attention | Whether to come again | Attendance figures the home team is willing to share |
| A possible sponsor | Possible payer; beneficiary | Its name seen by new, younger fans | Money to the home team | Its own marketing budget | A written offer that states which images it may use |
| The performer | Worker and risk bearer | Fair pay on time, rest, a professional credit, control of her image | Her time, her image, travel fatigue | She may refuse any photo and any change that breaks her rest limit | Her written agreement, in Korean |
| The translator | Worker | Pay for 4 hours per game; a clear brief | Accuracy under time pressure | The wording of translations, not the terms | A brief sent before game day |
| Mina, the coordinator | Worker | Workable hours within her 10 a week | Checks, messages and problem solving | Rehearsal times within the agreed dates | Her hours in the Week 11 capacity check |
| The home team's event staff | Partner | A smooth, safe game day, and NT$8,000 per game for logistics | Game-day logistics, access and security | Access and safety rules on game day | A written logistics agreement |
| Judy's company | Seller and risk bearer | The fee, a service it can repeat, learning for the Option A test | Pays travel, logistics and half the performer's fee before it is paid; its reputation | Judy approves new agreements | The Week 13 cash calendar |
The table shows three things that the audience view hides. First, the users and the payer are different parties. The fans receive the experience, but the home team pays, so the offer must be described in the home team's terms: new fans and a better story for its sponsor. Second, the performer and Judy's company carry most of the risk, because they spend time and money before the home team pays. Third, the most important missing evidence is a date: when the finance office will really pay.
Step 2: test willingness to pay with two more teams
In the Week 5 goal tree, Judy owns an operating goal: payment conversations with two more teams. A conversation alone is only an interview, the lowest step on the evidence ladder. To climb one step, Judy sends both teams the same one-page written offer. She asks each to sign a booking request for a named game date by a deadline.
- Full appearance. The performer, a translator on game day, a Korean-language game announcement and coordination. NT$60,000, paid 30 days after the game.
- Performance only. The performer and coordination; the booking team provides its own interpreter. NT$48,000, paid 30 days after the game.
Judy sends the offer to the second team in test week 6, and to the third team when it contacts her in test week 7. The third team's offer names a date after game 2, not the Saturday of test week 8 it asked for, because a game in test week 8 would push Mina to 11 of her 10 hours in test week 7 (Week 11). Both replies come back in test week 8. The second team agrees in writing to NT$60,000 for the full appearance, but only if it can pay 45 days after the game. The third team says the price is reasonable but will not sign until its sponsor agrees to pay part of the fee.
| Result | What it shows | Next step |
|---|---|---|
| Second team agrees to NT$60,000, but asks for 45 days | One buyer accepts the price for the full version; the payment date is still open | Check whether the company can wait 45 days (Week 13) and whether Mina has the hours in the Week 11 capacity check |
| Third team waits for its sponsor | The buyer is not the only payer; the sponsor holds part of the budget | Ask to speak with the sponsor, or offer a version the third team can pay for alone |
Notice what the test cannot show. Two teams are a very small sample, so the results do not prove a market. Only one team made a choice, and it picked the full appearance over the cheaper performance-only version. That hints that translation and coordination matter to at least one buyer, but one choice is a guess to check, not a finding. The test did produce something an interview could not: a written price, a real payment term and a real disagreement about timing.
Direct service, platform or ecosystem?
Several organizations take part in a game-day appearance. That raises a question about the structure of the business. There are three common structures, and each leads to different management work.
- A direct service firm sells and delivers a service to a customer, perhaps with help from suppliers. It is responsible for the result.
- A two-sided platform connects two distinct groups whose participation makes the platform more valuable to each other, and it sets the rules between them. A ticketing app is an example. Fans use it because many venues sell tickets there, and venues use it because many fans search there. Rochet and Tirole (2003) showed that such a platform must attract both sides at once, and that the way it splits its prices between the sides matters.
- An ecosystem is a set of partners whose activities must line up for one value proposition to work. Adner (2017) describes it as a structure of partners, activities and links. Jacobides, Cennamo and Gawer (2018) add that each partner's contribution is worth more because the others are present.
In the practice scenario, Judy's company is a direct service firm. It selects the performer, signs the agreement with the home team and delivers the appearance. It would become more like a platform only if many teams and many performers found each other through it, under rules it sets. Using YouTube does not make Judy's company a platform, because YouTube, not the company, sets the rules between viewers and creators.
The appearance does depend on an ecosystem. Several parties have to do their part, from the home team that pays to the authority that confirms the performer may be paid.
An ecosystem map draws a line only where something actually passes between two parties: money, an approval, information or a right to use images. The performer's large following is useful, but on its own it moves nothing between the parties. A signed agreement with the home team is a link, because it moves money and obligations.
A useful map shows where one missing link, such as permission for the performer to be paid, would stop the whole appearance.
Who creates the value, and who is paid for it?
Value creation is the benefit an exchange produces. Value capture is the share of that benefit each party keeps, in money, reputation or data. The two can be very unequal. At a game-day appearance, the home team captures ticket sales and sponsor goodwill, while the performer and the translator do much of the work that creates the evening.
Unequal shares are normal in business. The manager's task is to make the exchange explainable to each party.
Three questions help. What was promised, and in which language? Who agreed, and who can refuse or renegotiate? What happens if the arrangement changes, for example if payment is late? The customer value table answers these questions for each row.
Trust helps an exchange begin, and written terms keep it running. A performer who posts happily about the game has not thereby agreed to let a sponsor use her photo. A team that says "we can do it" in a meeting may mean "we will look into it". As Week 10 showed, a promise counts only when the decision log shows it as approved by the person with authority.
AI in customer contact: one risk to watch
Week 3 set the course rule for AI: a person stays responsible for judgment and review. Huang and Rust (2018) argue that service tasks need different kinds of intelligence, so routine tasks can be automated more easily than tasks that need judgment or care. The risk specific to this week is a fan-facing chatbot that answers questions in Korean and Chinese. It might promise a photo session with the performer that she never approved, which would cross her red line. So an automated reply should say that it is automated, never confirm anything involving the performer's time or image, and pass such questions to Mina.
Who pays under each option?
The worked example used Option A · Expansion. The other two options have different customers.
Option B · Boutique is a small cross-border talent and advisory service for a few clients. Option C · Content-centered return is a return to content, advertising, food service and personal brand. The table gives a starting point for each. This week does not choose between them; in Week 17 you choose one and defend it.
| Option | Main payer | Main users | Who carries most of the risk | Evidence to collect first |
|---|---|---|---|---|
| A · Expansion | Teams and event organizers, sometimes with sponsors | Fans at games and events | Performers and the company, which pay costs before the payer pays | Signed bookings with payment dates, from more than one team |
| B · Boutique | A few clients who pay for advice and coordination | The clients' own staff and performers | The company, if one client leaves; clients, if advice depends on one person | Whether a client will pay for coordination alone, before any performance |
| C · Content-centered return | Advertisers, brand sponsors and food customers | Viewers and diners | Judy, whose time and reputation carry the brand | Whether viewers become paying customers, not only viewers |
Class practice: a customer value table
This practice is done without AI tools. Your teacher will tell you which worksheet to use and how to submit it.
- Name one offer. Choose one option and write one sentence: who receives what, at what price, paid when. Label any number you invent.
- Fill a customer value table for four parties. For each party, write its roles, what it values and what it gives or risks.
- Mark the payer and the main risk bearer. Write one piece of evidence that would show the payer will really pay, and say where it sits on the evidence ladder.
- Check each other's work. Swap with a classmate. Your classmate looks for one party that is missing and one assumption written as if it were a fact. Revise one row.
Key points and what you bring to Week 13
- An audience shows attention. A market needs a payer who will pay, on terms the company can deliver.
- Keep eight roles apart: user, buyer, payer, influencer, partner, worker, beneficiary and risk bearer. One party can hold several roles.
- Value is created when a service is used, and each party values something different. Some of those values conflict.
- Test willingness to pay by climbing the evidence ladder: interview, written offer, paid pilot and renewal. Payment timing is part of the price.
- Judy's company is a direct service firm that depends on an ecosystem. Map the links where money, approvals, information or rights actually pass.
For Week 13. Bring your customer value table. Week 13 asks when each payer actually pays, and whether Judy's company can pay the performer, the translator and the travel costs in the weeks before the home team's money arrives. You will build a cash calendar.
Concept architecture
Text version: Customer and stakeholder value architecture
The diagram places a value proposition in the center and connects it to users, payers, influencers, partners, workers, platforms, and risk bearers. Each connection must be tested rather than assumed.
How the elements connect: The value proposition sits at the center of relationships with users, payers, influencers, partners, workers, platforms, and risk bearers. Each link must be tested for value, authority, contribution, access, and risk rather than assumed.
Labels in reading order
- Value proposition
- What value, for whom,
- through which exchange?
- User
- Receives or uses
- Payer
- Funds the exchange
- Influencer
- Shapes attention
- Partner
- Enables delivery
- Worker
- Creates and bears risk
- Platform
- Controls access or rules
- Risk bearer
- Carries hidden cost
- Test value, authority, contribution, access, and risk at each link
Week 12 glossary
- Customer value table: A table with one row for each party around an exchange, recording its roles, what it values, what it gives or risks, what it may decide and what evidence is still missing.
- User: The person who receives or experiences the service, such as a fan watching the performance.
- Buyer and payer: The buyer chooses the offer and negotiates its terms. The payer provides the money and controls when it moves. They can be different people in the same organization.
- Influencer: A person or group that shapes awareness or choice without necessarily paying for or using the service.
- Partner: An outside organization whose work is needed for the service to be delivered, such as the home team's event staff who handle game-day logistics.
- Worker: A person who creates, delivers, coordinates or protects the service, such as the performer, the translator or the coordinator.
- Risk bearer: The party that carries the loss when a promise fails, for example when a payment arrives late.
- Value proposition: A statement of who gets which benefit from an offer, and what they give in exchange, including the price and when it is paid.
- Value co-creation: The idea that value is created by several parties together, each contributing something when the service is used.
- Customer journey: The sequence of contacts a customer has with a service before, during and after the purchase.
- Segment: A group of customers whose situation or needs are similar enough that they need the same offer, channel or level of service.
- Evidence ladder: Four steps of evidence that someone will pay, each stronger than the one below: an interview, a written offer, a paid pilot and a renewal.
- Willingness to pay: The highest price a buyer would actually pay for a specific offer under specific terms, shown best by what the buyer does, not what the buyer says.
- Ecosystem: A set of partners whose activities and links must line up for one value proposition to work.
Assessment and reflection
Question 1: Multiple-select
Select all statements that fit the ideas in this chapter.
- A. A large audience shows that the audience will pay for the proposed service.
- B. At a game-day appearance, the fans can be users while the home team is the buyer and the payer.
- C. On the evidence ladder, a written agreement to a price is stronger evidence of willingness to pay than a friendly answer in an interview.
- D. Judy's company becomes a platform as soon as it uses YouTube to show the performer's videos.
- E. The same price paid 30 days after the game and paid in advance can be different deals for the seller.
- F. A segment defined by nationality explains what each customer wants.
Explain in three to five sentences why you rejected each statement you did not select.
Question 2: Short essay
Choose one of the three options (A · Expansion, B · Boutique, C · Content-centered return) and one offer it would sell in the next 12 weeks. In 350 to 450 words, build a customer value table for at least four parties: their roles, what they value, what they give or risk and what they may decide. Name the payer and the main risk bearer. Then design one willingness-to-pay test: say which step of the evidence ladder it uses, what result would support your offer and what result would make you change it. Finish by saying whether the business in your answer is a direct service, a platform or a service that depends on an ecosystem, and why. Label any number you invent.
Question 3: Reflection
In 250 to 350 words, describe a service you know in which the people who use it are not the people who pay for it, for example a school app, a free event or a sponsored video. Name the user, the payer and one risk bearer. Explain what each values and how the difference could lead to a problem. Then say what evidence you would collect before assuming that the payer will keep paying.
References
Research
Adner, R. (2017). Ecosystem as structure: An actionable construct for strategy. Journal of Management, 43(1), 39–58. https://doi.org/10.1177/0149206316678451
Huang, M.-H., & Rust, R. T. (2018). Artificial intelligence in service. Journal of Service Research, 21(2), 155–172. https://doi.org/10.1177/1094670517752459
Jacobides, M. G., Cennamo, C., & Gawer, A. (2018). Towards a theory of ecosystems. Strategic Management Journal, 39(8), 2255–2276. https://doi.org/10.1002/smj.2904
Lemon, K. N., & Verhoef, P. C. (2016). Understanding customer experience throughout the customer journey. Journal of Marketing, 80(6), 69–96. https://doi.org/10.1509/jm.15.0420
Payne, A. F., Storbacka, K., & Frow, P. (2008). Managing the co-creation of value. Journal of the Academy of Marketing Science, 36(1), 83–96. https://doi.org/10.1007/s11747-007-0070-0
Rochet, J.-C., & Tirole, J. (2003). Platform competition in two-sided markets. Journal of the European Economic Association, 1(4), 990–1029. https://doi.org/10.1162/154247603322493212
Vargo, S. L., & Lusch, R. F. (2004). Evolving to a new dominant logic for marketing. Journal of Marketing, 68(1), 1–17. https://doi.org/10.1509/jmkg.68.1.1.24036
Become Judy case sources
Judy. (n.d.). @judy777 [YouTube channel]. YouTube.
Reference book
Mitani, K. (2019). すべての働く人のための新しい経営学 [A new management theory for everyone who works, editorial translation]. Discover Twenty-One. Discover 21 publisher record.
The course's four management questions (Target, Value, Capability and Revenue Model) are inspired by Mitani's book. This textbook is an original teaching adaptation, not a translation of it.
Course note: If you find an error or need further explanation, contact the course instructor. Statements about the case come from public sources. Practice scenarios are invented for learning and are labeled as such.